LIGHTSecurity Dragon
ATK:
1100
LINK-2
View:
5533
Link Arrow:
Top
Bottom
2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.
Security Dragon — Power Evaluation
Final Score: 69 ± 6 · Confidence: Medium
- Intrinsic: 65.7 · Deck: 68.6 · Meta: provisional
- Primary role: Material body · Secondary: Removal, Combo enabler
Why it scores here
Security Dragon converts any two monsters into a generic LIGHT Cyberse Link-2 that ladders into bigger Link plays, which is exactly how the deck evidence uses it (co-decked with Underworld Goddess of the Closed World 66% of the time and with Knightmare Unicorn/Phoenix ~40%). Its own payoff is modest: a single, once-per-turn, co-link-gated bounce of one opponent monster, which is soft removal rather than hard disruption. Its 1100 ATK earns nothing here — the score comes from being an unrestricted, near-free Extra Deck ladder piece that is practically always summonable, not from stats or from the high 91.5 average combo power index it appears alongside (the combo evidence records 0% starter, 0% material, 0% payoff roles, so that index confirms context, not contribution).
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 78 | Link-2 with the generic requirement '2 monsters' and no archetype lock, so it is summonable in essentially any opening with two bodies (verified). |
| Combo & Conversion | 58 | It converts two monsters into one Link-2 body that climbs into Link-3+ plays such as Underworld Goddess (66% co-deck) and Knightmare Unicorn/Phoenix, but the combo data logs 0% as_starter/as_material/as_payoff, so the conversion is real yet uncredited in the recorded lines (observed). |
| Resource Economy | 48 | The bounce returns one opponent monster to hand — an even-to-slightly-positive trade — and the card generates no card advantage, search, or GY refuel of its own (verified). |
| Effect & Interaction | 52 | Removal is a targeting return-to-hand, once per turn and only 'once while face-up', and only 'if this card is co-linked', making it situational soft disruption rather than a hard negate (verified). |
| Material Utility | 60 | A clean generic Link-2 body with Top/Bottom arrows and no material restrictions that stays usable as material even if its effect is negated (verified; material role inferred from the Knightmare/Underworld Goddess partner profile). |
| Resilience & Flexibility | 52 | The co-link requirement is fragile because the Top/Bottom arrows rarely co-link naturally, and the effect is capped at once while face-up, so one well-placed interrupt or position change blanks it (inferred). |
| Deck-Building Efficiency | 78 | It is an Extra Deck slot with no garnet, no lock and no main-deck cost, and decks run ~1.01 copies on average across 400 lists (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Removal. Intrinsic ≈ 65.7, Deck ≈ 68.6, Meta = provisional. Modifiers: Exceptional splashability (2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Completely generic Link-2 requirement ('2 monsters') with no archetype lock or restriction
- Cheap Extra Deck slot with no main-deck cost and no garnet (avg 1.01 copies across 400 decks)
- Ladders into higher-value Links, evidenced by 66% co-deck with Underworld Goddess of the Closed World
- Return-to-hand removal sidesteps destruction protection and recycles rather than destroys
Weaknesses
- Bounce only works 'if this card is co-linked', and its Top/Bottom arrows make natural co-linking unreliable
- Effect is limited to once while face-up and once per turn, so it is a one-shot soft removal
- 1100 ATK body contributes no combat pressure
- No card advantage, search, or recursion of its own — purely a ladder/utility piece
Counters / choke points
- Effect negation before the co-linked trigger resolves
- Removing or repositioning the co-linked partner so the trigger condition never becomes live
- Opponent monsters that cannot be targeted by card effects
- Board states where the opponent's monster is more useful in the hand than on the field
Best use
Generic Extra Deck Link-2 ladder piece with incidental soft removal. Decks: Traptrix, Dark World, Dinos, Danger!, Libromancer, Generic Link ladder engines. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Link-2, '2 monsters', 1100 ATK, LIGHT Cyberse, arrows Top/Bottom, no archetype; Card text: 'Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand', once per turn; Usage statistics show 100% inclusion in Dark World and Libromancer lists and 89.5% in Traptrix at 1 copy
- Observed: 400 of 400 sampled decks ran it, at an average of 1.01 copies (394 at 1 copy, 6 at 2); Spread across 53 distinct archetypes; leading homes Traptrix 25.8%, Dark World 16.2%, Dinos 15%, Danger! 14%; Top partners: Underworld Goddess of the Closed World 66%, Knightmare Unicorn 40.8%, Knightmare Phoenix 37.5%; Combo evidence: 11 appearances, 0% recorded as starter, searched, material, payoff, or end board; average board power index 91.5 and average starter count 0.45 when present
- Inferred: Its practical function is a generic Link-2 stepping stone toward Link-3+ bodies (Knightmare Unicorn/Phoenix, Underworld Goddess), which the partner and usage data support; The co-link condition is rarely naturally satisfied by its Top/Bottom arrows, so the bounce is a situational bonus rather than a reliable removal tool; Because it is an Extra Deck card with no lock, near-zero main-deck cost, it functions as a splashable utility slot
- Data gaps: no banlist token — assumed 3 copies (unlimited) combo evidence records 0% for every structural role (starter/searched/material/payoff/end board), so its exact function inside the sampled lines is unlabelled usage_statistics covers only 3 archetypes (Dark World, Libromancer, Traptrix) of the 53 observed no dated metagame sample, so meta_power is null and the score is provisional on intrinsic plus deck context






